The last door chapter 1 game walkthrough
This will unlock the cliff. Go back and travel to the cliff. Cliff Enter the house. Combine the two fragments to create a figurine. Place it into the fireplace slot. Enter the revealed passage. Read the note on the floor. Keep going to the left. Final step of Lost in the Sea : examine the human remains in the maze. Maze puzzle : Lead Wakefield to the end of the tunnel system. Examine the clothes on the floor. Examine the archway. Leave the room. Cutscene: move to the left Fear Itself will be unlocked after the cutscene has finished.
Prologue Interact with the chalk. Interact with the candle. Walk to the archway. Cutscene Cutscene: keep walking to the right Village 1 Walk between the two houses at the far right. Examine the wheel on the left. Pick up the cog. Return to the village. A man should approach and give you a letter. Go to the back of the village behind the house next to the elderly man. Walk down the road. There don't seem to be any rules on how to answer -- you can say anything you like and the achievement should still unlock.
Cutscene Hills 1 Walk towards the right. Speak with the persons on the left. Go to the right and travel to the village. Village 2 Go to the graveyard on the right. Keep walking to the right and enter the schoolhouse. Examine the trashcan and pick up the drawing. Speak with the teacher behind the desk and go through her dialogue options. Examine the note on one of the tables. Interact with the table to pick up a screw. Leave the schoolhouse again. Open and pass through the gate nearby.
Examine the boat and pick up the umbrella. Return to the house next to the graveyard. Pass through the door on the left, then through the gate. Walk to the left to where you first arrived on the island. Examine the bottle floating in the water. Use the umbrella on it and you will pick up a bottle and a note. Go to the back of the village and travel to the hills. Hills 2 Show the drawing to the person on the left. Examine the house in the bottom-right corner.
This will unlock the solitary house. Now travel to to the solitary house. Solitary House 1 Examine the mailbox behind the house. Pick up the envelope which contains a letter and a ring. Enter the remains of the house. Open the trapdoor to the basement at the back. Enter it. Examine and pick up the brace on the left. Examine the chest to find a diary. The old abbey will be unlocked. Leave the basement and head to the front of the house.
The Wicker Man is a missable achievement. You have to find and examine all burning wickermen. There are 4 in total scattered over the island. Examine the wicker man. Hills 3 Head to the shore. Use the brace on the barrel, then use the bottle on the barrel. Your bottle will then be filled with oil.
Head to the right, then to the left where the people first were. Examine the mask and try to pick up the ribbon. Head back to the shore and try to pick it the ribbon up again. Follow the path to the left. Examine the ribbon on the tree. This will unlock the lighthouse. Now, pick up the ribbon for real. Head back to the entrance of the hills and travel to the lighthouse. Lighthouse 1 Go to the left and head up the lighthouse. Examine the pipe.
Interact with it when you see a figure behind the window. Go back down. Enter the lighthouse. Speak with the lighthouse keeper. Go through all the dialogue options. Pass through the door on the right to go to the lightroom. Use your items on the mechanism on the right: first the cog , then the ribbon , then the oil.
Examine the battery slot of the lamp. Take out the battery. Examine the bike leaning against the wall and pick up the broken chain. Combine the ring and broken chain to get a fixed chain. Use the chain on the bike. Now use the battery on the bike to charge it.
Examine the mechanism next to the spinning wheel. Insert the screw into the mechanism. Head back to the front entrance. Travel to the lighthouse. Lighthouse 2 Go up to the light room. Insert the battery back into the battery slot of the lamp and switch on the power.
Head back outside. Village 3 Head to the graveyard. Dig up the mirror. Enter the schoolhouse, and go back to the graveyard. Leave the graveyard on the left. Move a bit further to the left. Enter the house. Pull the lever. Walk to the stage. Examine the mask. Pick up the disc below it.
Travel to the old abbey. Old Abbey 1 Pass through the gate on the right. Perfice It might be you only need to play the four extras. I got the The Whole Story achievement right after finishing him. Bricomania The possibility to search the shelf appears after you passed it completely and turn back so you're looking to the right side and the left side of the shelf is enlightend by your lamp, just as written in the guide above.
Before doing this you can't search for the titles. Speedy 24 Dec, am. I have a problem with the achievment "Master of the occult" and specifically the problem is in the chapter 3. I can't read the tomes of horror, just don't appear the option to read the different books, only the description of the library: "A large collection of books" I don't know if the problem is because I have the collectors edition maybe could be, maybe not.
Swesbed 8 May, am. I wished I followed this guide from the start in order the get all the achievements. Now I get to play it again Punkchef-Kumpel 7 Oct, pm. For "Angels protect this house" I didn't need the lens to be in my inventory. I just went outside after the symbols puzzle with the lens still in the telescope and the angels were there and I got the achievement. Share to your Steam activity feed. Walk to the very end of the basement where the cement wall is.
Use the Hammer on the wall to break it down. You'll find the cat, then it'll run off. Interact with the box behind the wall to grab the Knife. Okay, head out of the basement and back up into the dark hallway. Head through the door that used to be boarded up and then through to the room with the paintings. Use the Cloth on the Thinner to get a Wet Cloth , then use that on the far left painting.
Head back into the dark hallway now and head to the room where the Thinner and Hammer were. Use the Knife on the Lynx. Interact with the Lynx again to receive the Golden Key. Use the key on the attic trap door. In the attic you'll find Anthony's body.
Examine, then interact with his body. You'll find a letter. Read the letter and then watch what ensues. That's Chapter 1 complete! Hope you enjoyed it! This guide is the property of Jesse Paech aka. RedIsPoetic and is protected under copyright laws. It cannot be reproduced or edited in any form, except with explicit permission. It is for personal use only, unless I grant permission to do otherwise.
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Yes No Hide. Send Skip Hide. Message Sent. Like this author on Facebook at: facebook. Introduction Hey-o! Controls Basically, you simply click on objects of interest. The only other controls are the 'Accessibility Options', which are as follows:. LOOK at the crows feasting on something.
Too many crows! EXIT the kitchen. GO up the stairs at left to Hallway 2. Door 1 is stuck. Door 2 is boarded up. Devitt needs to remove the planks. OPEN Door 3. The balcony door is stuck. Devitt needs a thin something to pry it open. It's locked. TAKE the crowbar leaning against the boiler. NOTE the freshly cemented wall at left. EXIT the cellar. CLICK the gramophone to play it. The music stops.
EXIT the living room. GO to Hallway 2. TAKE the note. Devitt automatically reads it.
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