Gamebook download




















Gamebook: Narnia Solo Games 2 - The Sorceress and the Book of Spells Topics: turn, key, space, sorceress, move, crone, narnia, octopus, asian, add, check key, inner strength, Sometimes referred to as the "Zavodex", this incredible work seeks to provide an index of all Greyhawk related products.

Topics: rpg, greyhawk, roleplaying game, reyhawk. An adaptation of B3 Palace of the Silver Princess. Gamebook: The Cretan Chronicles 1 - Bloodfeud of Altheus Topics: honour, altheus, turn, shame, protection, zeus, patron, ship, disfavour, athens, honour points, A small indoor lair of a powerful monster and its minions, designed for insertion into mid-level ASE wilderness adventure. Gamebook: AD - Diceman 2 Topics: vou, thb, anp, diceman, armour, warp, volgo, killjoy, dice, ukko, armour rating, warp rating, pat Gamebook: The Legends of Skyfall 1 - Monsters of the Marsh Topics: turn, feet, fortune, vitality, north, canoe, character, stream, points, cave, fortune points, A two page random generation experiment for adventuring in the superstructures of arcane battleships, scuttled and abandoned in a pestilential mangrove.

Blood drinking monkeys included. Gamebook: Narnia Solo Games 1 - Return to Deathwater Topics: turn, cheekimeek, dwarfs, cave, key, return, stream, zephyr, mouse, pirates, check key, zephyr Gamebook: Be an Interplanetary Spy 01 - Find the Kirillian Topics: turn, phatax, prince, ship, interplanetary, jewels, quizon, stun, tavro, planet, prince quizon, Gamebook: The Legends of Skyfall 3 - Mine of Torments Topics: turn, valley, mule, fortune, vitality, points, yards, decide, character, score, fortune points, Gamebook: GrailQuest 5 - Kingdom of Horror Topics: score, roll, life, dice, merlin, enemy, south, dwarves, damage, strikes, life points, city plan, Gamebook: AD - Diceman 3 Topics: vou, diceman, vour, anp, goto, alien, dice, rrrrr, nort, von, rrrrr rrrrr, von sievers, physical Gamebook: Fatemaster 1 - Treachery in Drakenwood Topics: cast, points, damage, attack, note, throw, bonus, agility, spells, combat, damage points, power Gamebook: Sherlock Holmes Solo Mysteries 2 - The Black River Emerald Topics: turn, holmes, oxy, mueller, muskrat, rafferty, clue, bingley, add, pick, check clue, black river, Gamebook: AD - Diceman 5 Topics: goto, vou, anp, suite, helm, gunnar, teleport, bagman, dice, combat, spirit level, combat rating, Gamebook: Be an Interplanetary Spy 11 - The Red Rocket Topics: turn, robot, spy, orbyn, interplanetary, reeta, scanner, sargasso, robots, blowup, sargasso sea, A set of tables for generating the appearance of humans of mixed ethnicities in the World of Greyhawk.

Gamebook: Be an Interplanetary Spy 02 - The Galactic Pirate Topics: marko, biodroid, turn, klagon, interplanetary, blast, spy, khen, mcevoy illustrated, interplanetary This module is intended as a starting adventure for a group of 1st level characters, or a funnel for 0-level characters.

Feel free to adjest their capabilities and the damage output of the traps to the power of your party. Gamebook: Nintendo Adventure Books 3 - Monster Mix-Up Topics: mario, toad, koopa, luigi, turn, bowser, soopa, king, monster, paratroopa, soopa paratroopa, mario Gamebook: Sagas of the Demonspawn 1 - Fire Wolf Topics: wolf, doomsword, baldar, xandine, sword, spawn, dice, sorcery, wilderness, chamber, life points, Gamebook: Zork 1 - The Forces of Krill Topics: bivotar, juranda, krill, sword, syovar, ellron, zork, turn, palantirs, trail, great underground, Pirates, treasure maps, tropical islands and ancient temples.

It's all cliches but isn't anything with a pirate theme all cliches? An OSR adventure for levels Gamebook: The Legends of Skyfall 2 - The Black Pyramid Topics: turn, feet, passage, door, comer, fortune, character, turns, room, wall, ten feet, character sheet, Gamebook: AD - Diceman 4 Topics: diceman, vou, warp, tfte, astragal, thb, torquemada, goto, ukko, spats, rick fortune.

Gamebook: Sherlock Holmes Solo Mysteries 1 - Murder at the Diogenes Club Topics: turn, holmes, colonel, watson, sylvester, hamilton, irish, numberand, clue, stuart, numberand add, An adventure locale for levels Science fantasy, frog monsters, unstable munitions! Topics: rpg, roleplaying game, osr, adventure, labyrinth lord. Gamebook: Zork 4 - Conquest at Quendor Topics: bivotar, juranda, syovar, logrumethar, magic, jeearr, helm, healer, deserve, magic bead, magic Gamebook: Real Life Gamebooks 2 - The Last Invasion, Topics: harold, wounds, king, ride, saxon, norman, wiu, duke, william, housecarl, adventure ends, shield Gamebook: Sagard the Barbarian 2 - The Green Hydra Topics: hukka, slith, sagard, flip, hukkas, guards, hit, hydra, tomb, sliths, hit points, slith guards, One six-sided die is required to play each game, and the combat system is quite simple despite the fact that each superhero is given numerical skills in different categories.

If you like Marvel comics, this series is well worth checking out. They were produced in the early s by a small, now-defunct US-based company called Quicksilver Fantasies, which also developed the Mini-Solo series same gameplay module, but shorter length.

The games are quite hard — not so much because they require a lot of skill as a lot of luck, i. Decent writing and good replayability due to many choices and even character types make this series worth a look, however. Iron Crown Enterprises I. In , they released a pair of Tolkien Quest gamebooks. In , they followed up with a third book, changing the series name from Tolkien Quest to Middle-Earth Quest.

It was somewhere around this time that the Tolkien estate objected to these books -- apparently they considered them to be books, not games, and thus not covered by I. The books quickly disappeared from the market and I. It seems that the licensing issues were eventually sorted out, though, because in , the Middle-earth Quest series rose again, starting at 1 as if the original three had never existed.

Four titles were published and five more announced but left unreleased before the series disappeared again. Interestingly enough, I. Since then, the company has been re-organized and re-launched with a new line-up of RPGs based on original titles. The books could be played by themselves using the built-in QuestGame system, or they could be used as solitaire modules for the MERP system, which incidentally is one of the best RPG systems I have seen.

Every book ships with a map included as color insert in the book of hex locations you can move to as you play the game. With solid writing, excellent RPG system, and sheer length over paragraphs each , this series remain one of the best gamebooks ever made, and one of the most sought-after. Thanks once again to Zarkob Martianbeast for scanning these rare oldies for us :. Site - back in business after reorganization, without the Tolkien license.

This rare gamebook series is based on C. Designed by Iron Crown Enterprises, the same company that designed the Middle Earth Quest and Sherlock Holmes Solo Mysteries gamebook series, Narnia Solo Games books are similar: you have to allocate points to six "stats" at the beginning, including fighting, trickery, talking, etc.

But the authors succeed in making them challenging without being didactic. Lewis fans happy. Recommended Narnia Solo Games links: Narnia. Nintendo Adventure Books is a series of gamebooks released between and The other ten books are based on the Super Mario series of games.

Designed for kids, each book is easy to read, interspersed with pictorial puzzles and illustrations. Puzzles are generally easy e. Some of these books were also made promotional material - you could get them by sending in two UPCs from Pringles. These books had "Pringles Special Edition" printed on the top of their covers. This is a small collection of non-game comic books mostly graphic novels that I feel are underrated and worth preserving, especially now that they are out of print.

If there's an out-of-print comic that I really like, chances are you'll see it here. If you think comics are "for kids only," these works may change your mind ;.

This collection features gamebooks that were released individually, either as one-of-a-kind gamebooks or as the start of a slated series that met a premature end. In either case, they are much rarer than serial gamebooks, and the usually unique content makes them well worth a look - and hunting through bargain bins to find. Demian's overview : "This series of gamebooks was actually published as a monthly magazine; however, apart from the unusual format and the inclusion of advertisements, it resembles any other line of British fantasy gamebooks.

The rules, which make use of six-sided dice sets of which were included attached to some issues , are very much in the Fighting Fantasy, vein, though their exact details vary from issue to issue. They generally include a few main attributes, the need to manage inventory items, and spells or other abilities. A miniature reprint of the first issue was attached to the front cover of the ninth issue, while the fifteenth issue included a reprint of the sixth issue along with a bonus adventure called "In Search of Christmas.

In contrast to most gamebook series, Real Life Gamebooks , as the name suggests, is not set in a fantasy world, but in actual history. Using a basic system that comprises a few skills and dice rolls, the author duo succeeded in not only providing a decent basic history lesson, but also an entertaining diversion.

The books are all well-written, and offer you the chance to take sides and see the consequences. All in all, though not as complex or well-researched as the better-known Time Machine series, Real Life Gamebooks are still a lot of fun and well worth a play-through.

From Demian Katz' overview : " Randomization was achieved with a four-sided die or by flipping through the pages. As in the Lone Wolf books, character statistics were carried from book to book. One thing I like about the series is that each book includes a neat non-RPG mini-game to add variety.

These are typically short board games with specific rules you must follow. Sherlock Holmes Solo Mysteries is a fun gamebook series based on the world's most famous fictional detective. You don't play Holmes himself in the books, but his apprentice who's learning the trade.

The game system is similar to Middle Earth and Narnia gamebooks also from ICE , but somewhat simplified: you won't need to keep track of many inventory items, and only there are only six skills atheletics, artifice, communication, intuition, observation, and scholarship that affect your chances of accomplishing certain actions. As can be expected from the murder mystery genre, the books are quite linear: there is only one "correct" solution to each case.

The games are also quite forgiving - if you guess the wrong answer when Holmes asks you who the guilty party is, you can still proceed to the passage where Holmes reveals the solution with a frown at you, of course. The cases are not on par with original Sherlock Holmes stories, but most of them are at least somewhat interesting, and the writing is faithful to the original.

Worth a look, especially if you enjoy mystery adventures. This is also one of the rare gamebook series that aren't set in a fantasy world. The narrator reads the book based on choices he makes, but at the end he goes back to make different major choices, and read those alternate paths to the end.

The book itself is quite interesting too, as Demian says in his synopsis: " As with most books in this series, the game design is of much higher quality than the actual writing. Star Challenge is a ten-book series published under the auspices of Dell's Yearling division, a division set up to print children's books. Aimed at kids aged years old, the series is reasonably well written and is at the right difficulty level for this age group, although neither the puzzles nor the premises are as fun as the far superior Be an Interplanetary Spy series.

There is good use of a wisecrack robot companion named 2-Tor, and big font to make the books readable for younger kids.

Each book offers multiple endings - you can die in several ways, or be awarded different scores depending on which ending you get. All in all, a decent series for younger kids that is far from the quality of Be an Interplanetary Spy or Knightmare.

Description from Demian's page about this ultra-rare series: "This series, originated by Cambridge University Press in , consists of simple, Choose Your Own Adventure style books free from dice-rolling or other game mechanics.

Despite their mechanical simplicity and the fact that like most gamebooks they're aimed at children, they feel like they're aimed at a more mature audience than most of their American counterparts.

One of the earliest 'gamebooks,' this is a TutorText on cooking that spans a wide variety of recipes. As in most TutorText, picking a wrong answer from the list of multiple choices will get you to a paragraph that explains why you are wrong, and asks you to go back to choose again. I find the recipes in this book not all that interesting - but then again, perhaps cooking was much more boring in the early s than today.

Demian's overview: "These books, published toward the end of the popularity of gamebooks in the United Kingdom, were designed as a sort of diceless answer to Fighting Fantasy. Many of the books have more experimental, unconventional plots than the average gamebook, and the entire series contains no random elements at all. At the start of each book, the reader picks a character from a list of pregenerated options.

Characters consist of a list of skills, a number of Life Points and a list of equipment and money. During play, success or failure in various actions is determined by whether or not the chosen character has the appropriate skills for the job. In , a few years after the end of the series, author Paul Mason started the Panurgic Adventures line, reprinting one of the books from this series; further titles have been announced, but it is yet to be seen whether or not they will be produced.

One of the best gamebook titles ever made, The Way of the Tiger is a 6-book series with strong Oriental influence similar to Origin's Moebius series of computer games. Written by Mark Smith and Jamie Thomson, and published by Knight Books between and , the series stars your character as a trained ninja warrior, tackling all manner of evil in the world of Orb.

Similar to other RPG-style gamebooks, each book in the series can be played separately, but playing them in sequence is recommended to grasp a large and complex overall storyline. The coolest part of these books is the combat system: you have a number of martial arts moves at your disposal with names like "Teeth of the Tiger Throw" and "Leaping Tiger Kick" , as well as some very nifty ninja abilities including the ability to feign death, shoot poison darts and shuriken, and escape from chains.

The passages are much longer and more descriptive than your average gamebook, and while the Japanese mythos sometimes appears hokey and bordering on stereotypical, the series as a whole is very well-written and provides well-balanced gameplay. From Andrew Schultz' overview of this series based on on of Infocom's most famous text adventures: "The Zork gamebooks were about a hundred and twenty pages each and had only ten puzzles. Like the game it kept score, although unlike the game you got only one point for each puzzle.

Most of the time at the story's end you got another try, except in certain amusing situations. The pattern was very linear in fact, you almost exclusively moved forward in pages through the book and it was almost like a story-book in that regard.

The books were written in the third person, as you make the choices for two likable youngsters named Bill and June, who become Bivotar and Juranda when they enter Zork and are guided by King "Uncle" Syovar. The books had much of Zork's humor the cover page was especially catchy, being an early start to the gamebook! Indeed, whenever they tried to be non-linear, they usually admitted inconsistencies.

However, running jokes like a cheater trap in each book, along with characters that reappeared, made these books very likable. Overall, a fun gamebook series that fans of the games will enjoy, although the puzzles are far too easy to challenge any gamebook fan. Recommended Zork links: Zork Gamebooks Page - by Andrew Schultz, including detailed review of each book and breakdown of puzzles Chronology of Quendor - a must-visit for every Zork fan.

Please give whatever you can to help us. Create new account Request new password. Home » Services. Submitted by arete on July - Be an Interplanetary Spy Find the Kirillian!

Dragon Warriors Group Eternal Champions The Cyber Warriors Citadel of Chaos Probably the only gamebooks in history to be based on a one-on-one fighting game many issues in the Nintendo Power series were published, but those are other kinds of games , Eternal Champions is a very rare series, based on SEGA's fighting game of the same name, that plays like a good clone of Mortal Kombat. Group - a great discussion group and a place where dedicated fans are making PDFs for books Aaron Thorne's Fabled Lands Page - informative page with great reviews of each book in the series Falcon The Renegade Lord Mechanon The Rack of Baal Lost in Time The Dying Sun At the End of Time Download links for this series have been removed due to request from the copyright owners Written by Mark Smith and Jamie Thomson, whose names must be familiar to all Fighting Fantasy readers, Falcon is set about a thousand years into the future, when aliens and humans met and mingled, and time travel was a reality, accessible through a series of mostly shortlived timeholes.

Fatemaster Treachery in Drakenwood Fortress of the Firelord Although only two books were published, Fatemaster remains one of the largest and most ambitious gamebook series ever released. Demian says it all in his review of this rare series: This short-lived fantasy series was published by Unwin in the mid-eighties. Thanks once again to Zarkob Martianbeast for scanning these rare oldies for us : Discuss this series on our forum! If you think comics are "for kids only," these works may change your mind ; One-hit Wonders Discuss!

Barbarian Prince Discuss! The Crystal Maze Discuss! The Voice Discuss! You can be the Stainless Steel Rat This collection features gamebooks that were released individually, either as one-of-a-kind gamebooks or as the start of a slated series that met a premature end.

Watson Sherlock Holmes Solo Mysteries is a fun gamebook series based on the world's most famous fictional detective. Storytrails The Evil of Mr. Happiness Description from Demian's page about this ultra-rare series: "This series, originated by Cambridge University Press in , consists of simple, Choose Your Own Adventure style books free from dice-rolling or other game mechanics.

Virtual Reality Adventure Green Blood Down Among the Dead Men Heart of Ice Download links for this series have been removed due to request from the copyright owners Demian's overview: "These books, published toward the end of the popularity of gamebooks in the United Kingdom, were designed as a sort of diceless answer to Fighting Fantasy. The Way of the Tiger Avenger! Download links for this series have been removed due to request from the copyright owners One of the best gamebook titles ever made, The Way of the Tiger is a 6-book series with strong Oriental influence similar to Origin's Moebius series of computer games.

Privacy Policy Cookies. Your Ad Here. Find the Kirillian! The Galactic Pirate. Robot World. Space Olympics. Monsters of Doorna. The Star Crystal. Rebel Spy. Mission to Microworld. Planet Hunters. The Red Rocket. The Battlepits of Krarth. The Kingdom of Wyrd. The Walls of Spyte. Cut by Emerald. Shines the Name. The Omega Rebellion. The Legion at War. The Black Road War. Bloodfeud of Altheus. At the Court of King Minos. Return of the Wanderer.

Fire Wolf. The Crypts of Terror. Ancient Evil. Dragon Warriors. The Way of Wizardry. Longtime Patriots running back Brandon Bolden is playing like a much younger man in , with the statistics to back it up, after switching from jersey number 38 to 25 in honor of his ailing grandfather.

Watch how the New England Patriots Cheerleaders are selected. From the first auditions all the way to Week 1 of the NFL season. Get the latest scoop on the Patriots direct from Gillette Stadium and answers to your questions.

Pats defense prepares for another round vs. Josh Allen. Coffee with the Coach: How do you prepare to face a team for the third time in one year? Sights and Sounds: Week 18 vs Miami Dolphins. NFL Notes: Ready for a wild weekend. Patriots Mailbag: Headed to the playoffs, stopping Josh Allen, looking ahead and more.



0コメント

  • 1000 / 1000